Hi All, Patch 1.09 is finally here for download. It's been a long, long road, and I would first like to thank everyone who invested time into this monster sized patch. ![]() Nov 27, 2018 - October 23, 2018. All damage reduced by 6% when engaged in combat with enemy. Laser Matrix should now hit targets that are within striking distance of a. Thunderous Blast no longer starts with 1 stack of its own buff after. Their tooltips will not reflect this change until corrected in a future patch. Almost 3 years of work, thousands of hours of work on both balance, cosmetics, and sounds, this is truly the biggest ever patch published in the BFME Franchise. I would like to extend thanks to Echelon for being my right hand man, and Rider of Rohan for helping a lot with art, and work on the switcher. Thanks to all in the beta team for their input and fine tuning of balance, notable mentions are included in the patch credits. Also a big thanks to Paramatha for coding the switcher for us. I have included some preview content below, the best way to preview though of course is to play the patch! There are hundreds of new Special FX, hundreds of new sounds, and new models. We also refined maps a lot and deleted the Tower Wars ones as they are mostly balanced for 1.06. We have a good map pool of quality over quantity which was not the case in 1.08. You can also checkout Val's youtube channel for many preview videos of patch content. ![]() If the main mirror is down you may also download patch 1.09 from these mirrors: - Standard resolution (4:3 ratio) camera patcher Simply place the file in BfME 2 directory New Patch Switcher 11 Years Of Competitive Balancing BFMEII Patch 1.09 is the biggest patch ever developed in the BFME Franchise, it is larger than all prior patches combined, including the official patches that GR developed for EA(1.05/6) and Battletest Patches. 1.09 is 3 years worth of beta testing, it fine tunes all uneven matchups from 1.08 and so much more. We hope that our work here makes for a fair, enjoyable experience for both casuals and competitive players alike. New Maps & Reskin's The 1.09 map pool is smaller than 1.08, but better quality maps, that also includes reskins of the most popular maps like Udun II and Fords of Isen II, previewed below. New Special Effect's Patch 1.09 comes with hundreds of new visual special effects, almost every power in the game has had an improvement, here are a few of them: New Builder's & Models All builder's now have a new, unique model so that faction differentiation is easily identifiable. There are also many other new model's included, mostly for High and Ultra setting's. Random and Upgrade Textures Many of our favorite models now also come with appearance variations, such as Eagle's, Mountain Giant's, Drakes, Knights, Dragons and more. Certain units like Mumakil also get new textures as they progressively gain rank. New Sound's Patch 1.09 includes over two hundred new sounds, every building has new variations as well as new unit sounds for deeper game immersement. New Wall System Mordor can now build walls and the radius that you can build from fortress has been increased. Also, purchasing Fortress Armor now correctly upgrades all wall's that the player owns. Visual's for Leadership and Buff's Ever get frustrated that spells like Farsight and Palantir show no visible horde FX? Patch 1.09 also introduces all new buff-nugget FX for existing spells such as heal, devastation, poison, and more. Colors Summary of changes The Full changelog for Patch 1.09 is so overextended that it is impossible to keep it readable from this post. So Ecthelion have written a summary of a bunch of basic changes developed this last years of development. 1.09: Summary of bugfixes and gameplay changes. *Balanced summoned hobbits. No longer so useful through unintentional bugs. Excel for mac crashes when sorting. *Fire arrows no longer insanely effective against structures. Damage now, by percentage, improved against specific units. (Read Log; Fire Arrow System) *Reduced or removed the damage from units in the ground against Flyers, including Bats/Crebain. (Mostly fire breaths, watcher summoning damage etc) *Ring heros now have new spells but nerfed thru autoheals points / health points. *Machines weaker to pikes, orc/uruk damage and other siege damage, weaker to fire breaths. *Archers in deffensive stance lose less speed. Archers bombarding now have splash damage, hence chances to hurt something are greatly higher. *Fortrss expansions stronger to ranged units *Fortress damage bonus against cavalry reduced, but now elf fortress now also have this bonus. *Suited the relation between flyers and ships. *Neutral buildings retouched, now can be destroyed faster. Outposts money income reduced. Signal fire now is a invulnerable structure and grant a bigass shroud reveal range. (read the interesting reason for it's invulnerability at bottom of Log) *Changed the zoom of all maps, from 560 to 450. Originally 300.
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